2020. 2. 27. 08:33ㆍ카테고리 없음
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Seems fun, is there anything already done I can work with? Also some pictures with what exactly do you want, there are a lot of versions.If it is the uncovered version, a 3d model of a grey knight would help a lot. I still don't know how to manipulate files from the game so i would need some 3dsmax file.
And the polycount of superunits.Love your videos btw. You got me into this modStarting this right know. Have to know how are you gonna animate this. Are you gonna use the skeleton of the avatar or the wraithlord or whatPD: it seems the model is already being doneLet's wait to see what happen and tell me another thing to model, quickly! Well, considering we haven't heard back from him. You can pick up the project on working on the Dreadknight if you want to. The issue is with the animations, which we can't do anything about.
There's a severe lack of talents who can animate all models that people want to contribute with.There's a way to bypass some of the animations by using existing animations for new units. (We've done this in the past), but it's something I'd wish we would try to stray away from more, and create more unique units with their own voices, animations and sweet models. However, there can be exceptions made where some animations might be fitting for some units.Dreadknight model for an ex. Merely visually could work with a Wraithlord animation - but if it's doable or not is uncertain.Either way, I don't have a to-do list. Because I don't have anything lined up, due to the fact we don't have someone who can animate, which means a full-roster of units might not make it in, and we'll have Grey Knights all over again.
I'd rather stick with a plan and go with it, rather than try to reiterate and then make something work, and then backtrack to the original idea all over again. It's too stressful and so much work involved (which also deviates from the intended goal)I don't want to compile a list of units, and have someone work on it for days, only not to see the models actually make it in ever. I think it's a waste of time for everybody, unless it's just meant to kill time. If a model is worked on, I want to be sure the project can finally be seen in action by everyone and appriciated - but this requires modellers and animations to be both required. It doesn't have to be just by one individual, but working together on something.Which again, animators are quite rare around here. Unless someone knows someone who wants to help.
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I'm gonna optimize it and make the uv mapping and hand it to you then. I will be learning animation in the next months, if they aren't done then, I will try to make some custom animations for it.And I'm having trouble with the Santos tools. To tell the truth, I don't know how all the modding part works. So unless you have a guide step by steps I would prefer to focus on the 3d part only. It would be of great help knowing the poly count of a predator or of the great unclean one, for example. Actually any superunits will do.